Friday, March 30, 2012

Working on AI

Now that half the combat system is complete, I decided to move on to A.I., the reason being that the other half of the combat system is the enemies, and since there combat is most of there A.I., I'm just going to do the whole A.I. system at once. That way everything will transition more smoothly when I bring everything together.

The A.I. that I'm making for dungeons stray is going to use path finding based on a* which is practically required for a game like this, and we will probably be able to use this system for other games as well.

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