Showing posts with label games in development. Show all posts
Showing posts with label games in development. Show all posts

Friday, March 30, 2012

Working on AI

Now that half the combat system is complete, I decided to move on to A.I., the reason being that the other half of the combat system is the enemies, and since there combat is most of there A.I., I'm just going to do the whole A.I. system at once. That way everything will transition more smoothly when I bring everything together.

The A.I. that I'm making for dungeons stray is going to use path finding based on a* which is practically required for a game like this, and we will probably be able to use this system for other games as well.

Wednesday, March 7, 2012

Dungeon Generator Is Done!

So yesterday I completed the dungeon generator, well as long as I don't decide to add anything. Now I can add almost anything as a room and the amount of rooms and halls that are spawned are consistent with the room value, so what do I start next?

The character system. I don't want to give too much away yet but right now I'm working on character creation, advancement, and one special thing that I'll reveal when it's done. To give you a hint, it's something wizardry had that the elder scrolls doesn't. ;)

Monday, March 5, 2012

Dungeons Stray

Hello, first off I would like to say that from now on I will be updating this blog at least once a week
also from now on I will post larger updates on this blog and link back from twitter, facebook, and the unity forums after a short summary of the post, now on to the topic.

If you follow my twitter, came from the unity forums, or you're one of my facebook fans, then you know that I started this project a few months ago and I just recently restarted to give the project the quality it deserves. From the time I originally started the project until now I've learned a lot, I've also gotten much better at sticking to the current task instead of trying to do everything at once.

For those of you who have happened upon this blog let me explain what this game is. Dungeons Stray is a sort of throwback to old-school dungeon crawling rpg's with a mix of newer elements and a slight arcade feel. As you pass each floor you gain score, experience, and loot. The next floor that you arrive on is a little larger than the last and every so often you will hit a boss floor which will contain a much tougher enemy or enemies than the standard mob.

here's an example of the improvements over the previous version

this is what the dungeon generator could do a few months ago after 3 days of work:





and this is what it can do now after restarting and 1 1/2 days of work:
(the assets used here are just for testing the dungeon generator and will not be used in the game)


so this time around I am much more focused on the project.

For the people that already knew this and want some new info, the dungeon generator currently has inconsistent results in dungeon size based on the size value it uses, so that's what I'm doing right now. I need the size to be consistent so that the more floors the player finishes, the larger the floors will get.




Saturday, November 5, 2011

Working On New Game!!

School and such have been in the way of progress, so to anyone following us and our updates... if there's anyone left...

I'm making a new game about a bear... that's it basically. Working title, working story line, working everything... We're working on many things at the moment, it's not like we're doing nothing.

Thursday, September 1, 2011

Upgrade system complete!

Now I'm working on designing new levels. The first one being the wild west. :)

Tuesday, August 30, 2011

Upgrade system is almost complete

All I need to do now is add a bar to keep track of how much fire you have left for your flame throwing hand and then I can begin to design more levels. :)

Monday, August 15, 2011

Aero the Ninja, Currently Working On: skills system

I've been designing a skill upgrade menu which can be accessed if you have at least 1 skill point remaining.